Category: Real-Time Strategy

Timespan: 10 weeks part-time.

Team size: 5 programmers, 5 artists

Middleware: FMOD for sound.

My role:

  • Created the LevelEditor for object placing etc.
  • Implemented and optimized the Heightfield, using texture splatting, texturecube, and different culling / rendering techniques.
  • Implemented the “wiggle” shader for the trees.
  • Extended our threaded renderer with 2D and 3D line support.

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