Category: Turn-Based Strategy

Timespan: 8 weeks part-time.

Team size: 4 programmers, 4 artists.

Middleware: HGE for sprite rendering, FMOD for sound.

My role:

  • Improving, extending and optimizing the threaded renderer.
  • Line of sight calculations for fog of war etc.
  • Helped with the character and enemy movement.
  • Implemented the mist generator.
  • Worked on the level editor (with Alexander Loodin Ek).
  • Improved the animation system.

Download Nightbreed