Category: Shoot ‘Em Up

Timespan: 8 weeks part-time.

Team size: 4 programmers, 5 artists.

Middleware: HGE for sprite rendering, FMOD for sound.

My role:

  • Programmer lead.
  • Created the particle-system, with support for animated particles and emitter hierarchies.
  • Created the scrolling background system.
  • Created the cloud-particle generator.
  • Extended the explosion system.
  • Optimizing the threaded engine.
  • Created the XML wrapper.

Download Wings of Steel