Category: Point and Click

Timespan: 8 weeks part-time.

Team size: 4 programmers, 4 artists.

Middleware: HGE for sprite rendering, FMOD for sound.

My role:

  • Created a level editor in C# for prop placement and property settings.
  • Extended our threaded renderer with particle support.
  • Helped implementing XML wrapper.
  • Created FMOD sound wrapper.
  • Created Direct input wrapper.
  • Created most of the GUI.
  • Implemented the inventory system(with Hans Möller).
  • Helped with character movement.

Download Inca Adventure